A Week of Speedruns This week saw the return of Summer Games Done Quick 2018, which means a week of games being cleared as quickly as possible by the best players in the world, all the time
A new <leader> A Visual Studio Code update just broke my Spacemacs-like keybindings. While I did appreciate Spacemacs for it's well thought-out design, I thought the effort to maintain all my configuration layers was just too
ENTER Mölndal is live! This last year I've had the pleasure of working together with Mölndal City Museum and artist and choreographer Marika Hedemyr on ENTER Mölndal, a mixed reality walk. We premiered yesterday in Kvarnyn, Mölndal,
Taking notes I've increasingly come to take notes during lectures and presentations using a combination of photos and notes. A good smartphone can help with both these, as long as image quality is good enough
Apple, what's up? This post was originally written in Swedish, following the Google I/O Conference in early may 2018, and posted to Facebook. Below is a slightly edited Google translation, which is not how I
Automat Lykta and IndieGBG in Level Magazine In the latest issue of Level, there are 4 pages of wonderful west coast indie goodness in it! Automat, Indie GBG, my Lykta horror game project (and some Skövde). There’s even mention
positioning Lykta Technical Bits Lykta requires accurate positioning indoors, and the road to a functional solution has seen a couple of (educational) dead ends along the way. With the horror experience starting to come together, I think
demo Introducing Project Lykta Since early autumn me and some classmates have been working to realize a sort of virtual reality flashlight concept. We’ve been trying out all kinds of solutions, including IR LEDs and Wiimotes,
WoW Trial-sightseeing i WoW This post was written on my old blog Rakethopp.com in november 2010. I've revived it as the topic of World of Warcraft has become quite relevant for me again Jag måste erkänna